![]() ![]() This is combat at a whole new scale.with lumbering tanks dominating the battlefield, crucial supply chains fuelling the frontlines, you are a cog in the machine of colossal combined arms warfare. RB for ground allows every tank to more properly play to its strengths, keeps planes til midgame and makes them actually matter if you die and the way the spawn points (SP) work, it actually can reward you for keeping 'weaker' or lower BR tanks in your lineup because the cost is generally lower on them so you can guarntee that extra spawn even if its a tank that is a bit lower BR than your others.Fight in the most iconic battles of the Western Front, including Carentan, Omaha Beach and Foy and more. And the little pen marke feels like it should be a tutorial thing and is not fit for active gameplay. Everyone has their username floating above them so tanks meant for flanking, ambushing or hiding are less relevant and tanks that can take hits and be more int he open thrive. You get 3 spawns regardless of what you spawn in so people bias tanks thy feel are 'better' a bit more, the planes are free and can suicide with no real penalty to gurantee rocket/bomb hits. Personally I prefer arcade as realistic planes just goes too slow and is just a climbfest.įor ground forces though, arcade is just a joke to me. ![]() Realistic makes you play a bit more thoughtfully and outmaneuver your enemy. Originally posted by Quicksolution:this is a noob question, could you tell me the difference between these both as i have only played arcade and loving it ? Only 'noob' part of your question is leaving out whether you mean ground forces or aircraft.įor air, arcade allows lots of spawning and fast paced action.
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